Nov 22, 2007, 05:17 AM // 05:17 | #21 | ||
Lion's Arch Merchant
Join Date: Nov 2007
Profession: Mo/
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Nov 22, 2007, 07:02 AM // 07:02 | #22 | |
Furnace Stoker
Join Date: May 2006
Profession: R/
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Nov 22, 2007, 07:54 AM // 07:54 | #23 | ||
Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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Last edited by Shadowspawn X; Nov 22, 2007 at 07:57 AM // 07:57.. |
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Nov 22, 2007, 08:28 AM // 08:28 | #24 | |
Jungle Guide
Join Date: Oct 2007
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Again, I want to stress that I am not against having beat mastery, expertise, or wilderness survival staves, wands, and offhand items, but bows should remain the exclusive domain to the marksmanship attribute. |
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Nov 22, 2007, 08:32 AM // 08:32 | #25 |
Krytan Explorer
Join Date: Jan 2006
Profession: N/
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Use a staff of any pproffession and get the +10 energy bonus while playing a beastmaster or trapper.
All martial weapons have their own attribute line. If you're doing a beastmaster then your pet is your weapon and your staff not doing damage is fair enough. If you're trapping then you're not hitting anything anyway and your staff not doing damage is fair enough too. I guess it would be ok to have a staff with a req in beastmastery/expertise just for the wanding. But contrary to other proffessions you can wand continously while using your pet skills. (Others have to stop to cast spells, they don't wand all the time.) Generally I spec both markmanship and beastmastery together. Remember a beastmaster can use 2 attacks at once : a bow attack and a pet attack. |
Nov 22, 2007, 08:45 AM // 08:45 | #26 |
Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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Hmm, Shovel of Wilderness Survival, Whip of Beast Mastery, PhD of Expertise.
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Nov 22, 2007, 08:49 AM // 08:49 | #27 |
Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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/ notsigned
It just doesn't make sense to me why rangers should be the exception from the rule. All mele and ranged weapons are linked to their specific attribute: ~ spear mastery, swordsmanship, scythe mastery, dagger mastery ~ and this makes a lot of sense lorewise and for game balancing reasons, since the chance to land a critical hit is linked to your attribute points in the weapon line you choose. Now think for example about [skill]glass arrows[/skill] and an expertise bow dealing max damage and high criticals with no marksmanship and 16 in Expertise. Hello Ranger spike here comes the Meta [nerf]. You compare your ranger to caster classes ... nope they are NOT casters. |
Nov 22, 2007, 09:30 AM // 09:30 | #28 |
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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The best alternate way to handle it would be to make a whip weapon with beast mastery attribute requirement and melee damage. Really though, just consider that your pet IS your beast mastery weapon...
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Nov 22, 2007, 03:37 PM // 15:37 | #29 |
Ascalonian Squire
Join Date: Nov 2007
Guild: Coaliltion X
Profession: A/R
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cause rangers only use bows, which require marksmanship. like assassain requires dagger mastery. ur weapon with beast mastery is ur pet.
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Nov 22, 2007, 03:41 PM // 15:41 | #30 |
Always Outnumbered
Join Date: Jul 2006
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This has been discussed thousands of times... Please use the search option before you post. Closed.
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